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Computer Science

Staffing and Role

Mrs Edward-Boyce Head of Computer Science
Mr Khawaja Teacher of Computer Science

Vision Statement

Computers are the cornerstone of the modern working environment and we aim to ensure our Computer Science students are prepared to face the challenges ahead. We will ensure our students understand how computers can be used for problem solving, communications and productivity, while keeping an eye on the ethical and moral dilemmas brought on by ever more computing power.

Students will be will prepared for further study of Computer Science at A-level and beyond.

KS3 Curriculum

Year 7

Students will begin by looking at key skills they will need to stay safe online, as well as learning the practical skills they will need to find information online efficiently. They will then delve into the world of programming, beginning with Scratch and then look at the internal architecture of the computer. Students will then continue their programming journey, building their first websites in HTML before looking at the high-level programming language, Python.

Unit 1 – My Digital World
Unit 2 – Scratch Intro
Unit 3 – Computer Hardware
Unit 4 – Scratch Intermediate
Unit 5 – Website Building – HTML
Unit 8 – Microbit Madness – Python

Year 8

In year 8, students will have the opportunity to explore the world of networks; and will continue to hone their skills as programmers. They will take on more challenging programming tasks in various programming environments, and will sample what the GCSE subject will be like. They will learn how the computer stores and communicates information, before finishing with a unit on the history and development of modern computers.

Unit 1 – E-Safety
Unit 2 – Networks
Unit 3 – Scratch Advanced
Unit 4 – Python
Unit 5 – HTML & CSS
Unit 6 – Back to the Future
Unit 7 – Binary

KS4 Curriculum

At KS4, students will study the OCR 9-1 Computer Science course. The course is assessed as follows:

Paper 1: Computer systems

Written exam: 1 hour 30 minutes
80 marks
50% of GCSE

Paper 2: Computational thinking, algorithms and programming

Written exam: 1 hour 30 minutes
80 marks
50% of GCSE

Programming Project

20 hours during lesson time
Supports Papers 1 and 2
Does not count towards final grade
Mandatory part of the course.

Extra Curricular and Activities

Code Academy

Code Academy offers an opportunity for KS3 students to experience programming in a more relaxed setting. They will learn essential programming skills and work collaboratively on their own coding projects. Many of our KS4 students came through this club and found what they learned, along with the friendships they made to be particularly valuable when starting their GCSE.